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Guideby achedon12

The reduction in care, the statistic that no one buys

Estes, Yu Zhong, Uranus, Esmeralda: a good part of the games lost in ranked queue are played on an object that no one takes.

This is the most frequent reproach after a defeat: “their Estes took care of too much ". In almost all cases, no one on the team had purchased reduction of care.

The problem, in simple numbers

A regeneration hero doesn't win because he heals a lot. He wins because its healing exceeds the sustained damage of the opposing team. It's a threshold, not a curve: either you are above it or you are below it.

Reducing care does nothing other than move this threshold. She doesn't make not the higher damage, it makes the opposing healing insufficient. On a Estes, a single item on the team is often enough to turn a fight around objective that you systematically lose.

Who should buy it

Not everyone. Only one player, and preferably the one whose damage is the most continuous, since the effect applies the moment it hits the target. In practice: the experienced lane fighter or shooter.

The jungler is a bad carrier, because he strikes in spurts: between two of his commitments, the effect has already dissipated.

When to buy it

From the second or third object, not last. This is the biggest mistake common: the item is purchased at minute twenty, while the fights Determining goal changes took place between the tenth and fifteenth grades.

If the opposing team lines up two regeneration sources — one Estes and one Yu Zhong, for example — two players must wear them. The effect does not stack not on the same target, but it guarantees that a carrier is always present in the fight.

The reflex to take

Watch the opposing composition on the selection screen, not at the minute fifteen. If it contains significant healing or regeneration, decide right away who buys the reduction. This ten second decision is worth more than most build optimizations.