Nana vs Ruby
Nana against Ruby, measured by the game rank by rank: who gains win rate in the matchup, who weighs more early or late, their most-played builds, and how they fare on the same team.
· Patch 2.1.88
Who wins, Nana or Ruby?
At Epic, Nana has the edge over Ruby: 0.9 pts of win rate in this matchup. Over 2 rank brackets measured, Nana leads in 2 and Ruby in 0.
| Rank | Edge | Nana vs Ruby | Ruby vs Nana |
|---|---|---|---|
| Epic | Nana +0.9 pts | +0.9 pts | — |
| Legend | Nana +0.8 pts | +0.8 pts | — |
Gap: change in a hero's win rate when facing the other, in points (seen by Nana, then by Ruby). A dash: the other hero is not among its six most marked matchups at that rank. Edge: the average of both views.
Early or late game?
Nana does better in the late game, Ruby in the early game.
| Phase | Nana | Ruby |
|---|---|---|
| Early game (10–14 min) | 52.1% | 55.0% |
| Mid game (14–18 min) | 49.5% | 48.9% |
| Late game (18+ min) | 49.5% | 47.9% |
Each hero's own win rate by game length (Epic), over all its games, not only this matchup.
Profiles (Epic)
| Criterion | Nana | Ruby |
|---|---|---|
| Win rate | 50.4% | 49.2% |
| Ban rate | 18.8% | 0.7% |
| Offense | 6 | 2 |
| Durability | 5 | 9 |
| Control effects | 10 | 9 |
| Difficulty | — | 4 |
Builds
Nana
Most-played build · Mid Lane
Mage · Flameshot · 54.2% win rate
Items against Ruby · rule-based, not measured
Ruby
Most-played build · EXP Lane
Fighter · Flicker · 57.8% win rate
Items against Nana · rule-based, not measured