Arlott vs Jawhead
Arlott against Jawhead, measured by the game rank by rank: who gains win rate in the matchup, who weighs more early or late, their most-played builds, and how they fare on the same team.Learn more
· Patch 2.2.16
Who wins, Arlott or Jawhead?
At Mythic, Jawhead has the edge over Arlott: 2.1 pts of win rate in this matchup. Over 5 rank brackets measured, Arlott leads in 0 and Jawhead in 5.
| Rank | Edge | Arlott vs Jawhead | Jawhead vs Arlott |
|---|---|---|---|
| All ranks | Jawhead +2.0 pts | -2.0 pts | +2.0 pts |
| Epic | Jawhead +1.7 pts | -1.7 pts | +1.7 pts |
| Legend | Jawhead +1.7 pts | — | +1.7 pts |
| Mythic | Jawhead +2.1 pts | -2.1 pts | +2.1 pts |
| Mythical Honor | Jawhead +2.2 pts | -2.2 pts | +2.2 pts |
| Mythical Glory | Jawhead +2.3 pts | -2.3 pts | +2.3 pts |
Gap: change in a hero's win rate when facing the other, in points (seen by Arlott, then by Jawhead). A dash: the other hero is not among its six most marked matchups at that rank. Edge: the average of both views.
Early or late game?
Arlott does better in the early game, Jawhead in the late game.
| Phase | Arlott | Jawhead |
|---|---|---|
| Early game (10–14 min) | 49.3% | 44.8% |
| Mid game (14–18 min) | 48.6% | 46.1% |
| Late game (18+ min) | 47.2% | 47.4% |
Each hero's own win rate by game length (Mythic), over all its games, not only this matchup.
Profiles (Mythic)
| Criterion | Arlott | Jawhead |
|---|---|---|
| Win rate | — | — |
| Ban rate | — | — |
| Offense | 6 | 3 |
| Durability | 6 | 6 |
| Control effects | 5 | 6 |
| Difficulty | 7 | 6 |
Builds
Arlott
Most-played build · EXP Lane
Assassin · Petrify · 57.1% win rate
Items against Jawhead · rule-based, not measured
Jawhead
Most-played build · Roam
Tank · Flicker · 52.5% win rate
Items against Arlott · rule-based, not measured
Arlott and Jawhead on the same team
- Across all ranks, Jawhead with Arlott: -2.0 pts of win rate.
- At Legend, Jawhead with Arlott: -2.0 pts of win rate.
- At Mythical Glory, Jawhead with Arlott: -4.2 pts of win rate.
Change in the first hero's win rate when the second is a teammate, from the game's duo data or, failing that, the academy's teammates.