From the Designers
In this patch, we continue to optimize several heroes that have been adjusted significantly, as well as the new hero on the Advanced Server. At the same time, we have made some additional adjustments to some of the Marksmen heroes that were adjusted in the previous patch.
At the same time, we have removed the 10% base Attack Speed reduction for all heroes that was used in conjunction with the control optimization in the previous patch. Instead, we're balancing the adjustments with equipment.
I. Hero Adjustments
II. Balance & System Adjustments
Attack Speed
In this patch, we have optimized the growth of Attack Speed by removing the Attack Speed Threshold limitation, and now every 1% of Attack Speed will result in an actual Attack Speed gain. With this optimization, the growth of Attack Speed will be smoother instead of abruptly changing after reaching a certain Attack Speed. This also solves the problem of some heroes actually gaining 5.0 Attack Speed at 4.0 Attack Speed in the panel.
Equipment Adjustments
Since "Move and Attack' is more beneficial at high Attack Speed, we have removed the base Attack Speed reduction adjustment for all heroes from the previous patch, but have nerfed some Attack Speed equipment.
| Equipment | Change |
|---|---|
| Corrosion Scythe NERF ↓ | Attributes NERF ↓
|
| Demon Hunter Sword NERF ↓ | Attributes NERF ↓
|
| Golden Staff NERF ↓ | [Unique Passive - Endless Strike] NERF ↓
|
| Sea Halberd NERF ↓ | Attributes NERF ↓
|
| Windtalker NERF ↓ | Attributes NERF ↓
|
| Haas' Claws NERF ↓ | Attributes NERF ↓
|
| Twilight Armor BUFF ↑ | We want to improve the versatility of Twilight Armor against burst damage.
Upon taking more than 800 damage in a single instance, the excess damage beyond that amount is reduced by 50% without cooldown. |
| Oracle BUFF ↑ | Price BUFF ↑
|
| Radiant Armor NERF ↓ | Price NERF ↓
|
Spells
Inspire NERF ↓
|
Battlefield Adjustments
[Controls] Added the following Control settings:
- Close Pursue: When enabled, the pursuit distance is the shortest distance outside the attack range.
- Pause Movement at Joystick Center: When enabled, the hero stops moving when the Joystick stays in the center.
- Filter Active Creeps: When enabled, active Creeps are attacked before inactive Creeps.
- Attack Activation Distance: Provides options such as Distant, Close, and Fixed Position Based on Range.
- Changed Attack Assist to Move and Pursue.
- Changed Skill Smart Targeting to Accurate Indicator.
[Other]
- Removed the display of the skill icons being disabled when under control for 66ms or less, allowing for more timely skill release when control is stopped.
- Improved the detection of Creeps as inactive.
III. Events
Notes taken from the Mobile Legends wiki, under the CC BY-SA license. The original text is published by Moonton; this site does not alter its content.